코드 작성 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Example : MonoBehaviour { private void Start() { StartCoroutine(DelayCoroution()); Invoke("Delay", 5); } IEnumerator DelayCoroution() { yield return new WaitForSeconds(5); Debug.Log("5초가 지났습니다."); } void Delay() { Debug.Log("5초가 지났습니다."); } } .....