코드 작성using UnityEngine;public class MonsterTracking : MonoBehaviour{ public Transform player; public float speed = 5f; public float range = 10f; void Update() { float distance = Vector3.Distance(transform.position, player.position); if (distance 다른 방식using UnityEngine;using UnityEngine.AI;public class MonsterAI : MonoBehaviour{ // NavMeshAgent를 위한 변수 private N.....