코드 작성 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SaveByte : MonoBehaviour { public static void SaveByteArrayToPlayerPref(byte[] data) { string dataString = System.Convert.ToBase64String(data); PlayerPrefs.SetString("Key", dataString); PlayerPrefs.Save(); Debug.Log("Key Data Save"); } public static byte[] LoadByteArrayToPlayer.....