코드 작성 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ResourceLoad : MonoBehaviour { void Start() { GameObject obj = Resources.Load("GameObject") as GameObject; Sprite sprite = Resources.Load("GameObject") as Sprite; AudioClip audioClip = Resources.Load("GameObject") as AudioClip; TextAsset textAsset = Resources.Load.....