코드 작성 using UnityEngine; using UnityEngine.UI; using System.Collections; public class FillAmountChange : MonoBehaviour { public Image image; public float duration = 30.0f; private void Start() { StartCoroutine(ChangeFillAmountOverTime()); } private IEnumerator ChangeFillAmountOverTime() { float currentTime = 0.0f; float startFillAmount = 1.0f; float endFillAmount = 0.0f; while (currentTime < dur.....