카메라 스크립트using UnityEngine;public class DisableWhenOutOfView : MonoBehaviour{ private Camera mainCamera; void Start() { mainCamera = Camera.main; } void Update() { Vector3 viewportPosition = mainCamera.WorldToViewportPoint(transform.position); if (viewportPosition.x 1 || viewportPosition.y 1) { gameObject.SetActive(false); } }} .....