#include struct point { int x, y; }; int equal(struct point p1, struct point p2) { if ((p1.x == p2.x) && (p1.y == p2.y)) return 1; else return 0; } int quadrant(struct point p) { if (p.x > 0 && p.y > 0) return 1; else if (p.x > 0 && p.y < 0) return 4; else if (p.x < 0 && p.y>0) return 2; else if (p.x < 0 && p.y < 0) return 3; else return 0; } int main() { int z, r; struct point p1; struct point p2; struct point p; printf("x and y 값을 넣어라"); scanf("%d %d", &p1.x, &p1.y); printf("x and y ...