123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 2-4 PlayerShooting using UnityEngine; public class PlayerShooting : MonoBehaviour{ public int damagePerShot = 20; public float timeBetweenBullets = 0.15f; public float range = 100f; float timer; Ray shootRay = new Ray(); Rayca.....