1234567891011121314151617181920212223 using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.AI; public class EnemyMovement : MonoBehaviour{ private Transform target; private NavMeshAgent navAgent; public void Awake() { target = GameObject.FindGameObjectWithTag("Player").transform; navAgent = GetComponent(); } public void Update() { navAgent.SetDestination(.....
원문 링크 : [유니티C#][기초] 8. 플레이어를 따라오는 적 만들기