ㅁ12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 2-6 EnemyHealthusing UnityEngine; public class EnemyHealth : MonoBehaviour{ public int startingHealth = 100; public int currentHealth; public float sinkSpeed = 2.5f; public int scoreValue = 10; public AudioClip deathClip; A.....