코드 작성 using UnityEngine; using System.Collections; using System.IO; public class ScreenCapture : MonoBehaviour { public string fileName = "screenshot.png"; void Update() { if (Input.GetKeyDown(KeyCode.C)) { string filePath = Path.Combine(Application.dataPath, fileName); ScreenCapture.CaptureScreenshot(filePath); Debug.Log("Screenshot saved to: " + filePath); } } }...