코드 작성 using UnityEngine; using System.Collections; public class FadeInOut : MonoBehaviour { public float fadeSpeed = 1.5f; public bool fadeInOnStart = true; public bool fadeOutOnExit = true; private CanvasGroup canvasGroup; void Start() { canvasGroup = GetComponent(); if (fadeInOnStart) { canvasGroup.alpha = 0f; StartCoroutine(FadeIn()); } } IEnumerator FadeIn() { while (canvasGroup.alpha < 1) {.....