코드 작성 using UnityEngine; using UnityEditor; using System.IO; public class AssetBundleBuilder : MonoBehaviour { [MenuItem("Tools/Build AssetBundles")] static void BuildAllAssetBundles() { string assetBundleDirectory = "Assets/AssetBundles"; // Asset Bundle을 저장할 디렉토리 if (!Directory.Exists(assetBundleDirectory)) { Directory.CreateDirectory(assetBundleDirectory); } // Asset Bundle 빌드 BuildPipeline.B.....