코드 작성 using UnityEngine; public class FreeCameraMovement : MonoBehaviour { public float movementSpeed = 5f; public float rotationSpeed = 2f; void Update() { // 카메라 이동 float horizontalInput = Input.GetAxis("Horizontal"); float verticalInput = Input.GetAxis("Vertical"); Vector3 moveDirection = new Vector3(horizontalInput, 0f, verticalInput).normalized; Vector3 moveAmount = moveDirection * movement.....