1. SaveGame을 상속받는 클래스 생성 2.
SaveGame 코드 // Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/SaveGame.h" #include "TestSaveGame.generated.h" /** * */ UCLASS() class TEST_API UTestSaveGame : public USaveGame { GENERATED_BODY() public: UPROPERTY(VisibleAnywhere, Category = SavedValues) FString SlotName; UPROPERTY(VisibleAnywhere, Category = SavedValues) uint32 PlayerIndex; UPROPERTY(VisibleAnywhere, Category = ...
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Unreal
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데이터
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불러오기
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언리얼
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