void AUnrealProjectGameModeBase::ChangeLevel(ELevelName InLevel) { const UEnum* CharEnum = FindObject(ANY_PACKAGE, TEXT("ELevelName"), true); auto ChangeLevelName = FName(CharEnum->GetNameStringByValue((int64)InLevel)); ChangeMenuWidget(GameInstance->GetLoadingUI()); FTimerHandle WaitHandle; float WaitTime = 1.f; GetWorldTimerManager().SetTimer(WaitHandle, FTimerDelegate::CreateLambda([=]() { UGameplayStatics::OpenLevel(GetWorld(), ChangeLevelName); }), WaitTime, false); } void AUnrealPro...
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Crash
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FName
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FString
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Unreal
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람다
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문자열
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언리얼
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크래쉬
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함수